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Brevity should be something to celebrate, and it's a talent too many game creators lack


Opinion by Matt S.

I touched on this in my review of The Alliance Alive HD, but I wanted to expand on it while it's fresh in my memory. I know that I've talked about how games should be shorter in opinion pieces in the past, but here I wanted to discuss something that's related, but not the same: many (if not most) game developers really struggle with the concept of brevity, and it's to the detriment of their work.

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