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Review: Yumeutsutsu Re:Master (Nintendo Switch)


Review by Matt S.

To those who exist outside of the bubble, game development must seem like a really weird space. People do inherently understand the creative process when it comes to writing a book, painting on canvas, or even making a film; they might not be able to do any of those things themselves, but the structure of the work involved is easy to understand. Game development, however, is a (literal) different language, where developers stare and endless lines of code, artists reduce people to wireframes built of squares and triangles, and writers work in such completely non-linear spaces in which they have no idea how a player will experience their work.

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