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Retro reflections: Remember when roguelikes could ruin you?


Retro reflections by Matt S. 

These days, indie developers fall over themselves to implement "roguelike" elements into their games. Indeed, the "roguelike" to indies is what "open world" is to the big publishers - a safe and commercially-proven way of throwing a lot of content at players... and it is also so over-used and broad in scope now that it's almost lost all meaning.

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